SOLVE X SAGA 2.0: ENHANCING ALGEBRA MASTERY THROUGH GAMIFIED DIGITAL LEARNING
Universiti Teknologi MARA (UiTM) Cawangan Sarawak Kampus Mukah
4 views · Published October 19, 2026
About the Project
Solve X Saga 2.0 is an enhanced interactive digital learning game developed to address challenges in teaching and learning introductory algebra among primary school students. Algebraic concepts are often perceived as abstract and difficult, potentially affecting learners' motivation, confidence, and comprehension of fundamental mathematical principles. To overcome these challenges, the platform introduces algebra through a narrative-based digital experience that emphasizes solving basic addition and subtraction equations involving unknown variables. Developed using PowerPoint, the game incorporates story-based challenges, step-by-step problem-solving activities, and engaging visual elements to help students progress through increasingly challenging tasks. Interactive features, tutorial videos, immediate feedback, and sound effects create an immersive learning environment that encourages active participation while making mathematics more accessible and enjoyable. The updated version also features “Find the Missing X,” a gamified online quiz developed using Educaplay. This activity enables students to practise identifying unknown values through game-based exercises, encouraging independent learning beyond the classroom. By integrating digital storytelling, hands-on problem-solving, and online self-assessment, Solve X Saga 2.0 offers a learner-centred approach to strengthening foundational algebra skills. The platform also provides educators with an accessible and cost-effective instructional resource that complements conventional teaching methods. Overall, this initiative demonstrates the potential of combining gamification and digital learning tools to foster student engagement, reinforce conceptual understanding, and support the development of innovative mathematics teaching practices in primary education.